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Bump3D-Operator Example
This operator applies the grayscale-levels of a bump-map
as z-values to an image or 3d-temp-buffer. For good results
the bump-map should be very smooth. Such smooth images can be
easily created using the Convolve -Operator with the
default 5x5 matrix.
Parameters
Name Possible Values/Unit Description
Input STREAM, TEMP1, ..., TEMP8, input buffer
TEMP3D1, ..., TEMP3D4
Ouput STREAM, TEMP1, ..., TEMP8, output buffer
TEMP3D1, ..., TEMP3D4
TRender ON, OFF indicate that the transformed 3d-temp-buffer
is used for the last time and can be modified
directly to conserve both memory and time
Map STREAM, TEMP1, ..., TEMP8 bump-map
Amount integer maximum height corresponding to a
grayscale level of 255
NoGround ON, OFF subtract the "ground" (the average) of
the bumpmap to produce only contrast and
no additional translation
Width pixels width of the bump-map
Height pixels height of the bump-map
Aspect IGNORE, TAKEWIDTH, TAKEHEIGHT aspect of the bump-map (see Scale )
OriginX pixels left edge of the bump-map
OriginY pixels top edge of the bump-map
Centre ON, OFF centre the bumpmap inside of the
input-image
Because this operator supports the PowerPlugs! -concept further
settings can be adjusted from within the global Render-Settings -Window.